Germany – Architectural and related services – Gestaltung der lndoor Spiele- und Erlebniswelt "Feenstein" durch Umbau einer ehemaligen Confiserie an den Saalfelder Feengrotten
Description
The subject of the procedure is the development of an interdisciplinary overall concept for a year-round usable indoor experience world ("Feenstein") at the location Saalfeld. The measure is carried out through the conversion and renovation of an existing single-story building (former confectionery), which was built in the first half of the 1990s for sales, as well as for production and office uses and is currently unused. The gross floor area is approximately 960 m², the net floor area approximately 850 m². The offer is aimed in particular at the core target group of families with children aged approximately 4-12 years. At the same time, the concept should be developed in such a way that accompanying persons as well as younger or older children are also emotionally involved in the experience, i.e. the experience dramaturgy functions across generations and creates a high quality of stay for the whole family. Furthermore, the existing tourist offer of the Feengrotten should be supplemented and expanded and a high quality of stay for children and accompanying adults within a common experience area should be offered. What is required is not a classic indoor play facility, but a spatially and scenographically developed experience architecture that is based on analog, sensory and atmospheric qualities and enables both a dramaturgically guided first visit and a free, repeatable use on follow-up visits. A consistent overall concept is to be developed, which combines the themes of nature, mining, magic and fantasy and translates them into a unique experience quality through materiality, lighting and room sequences. The spatial organization is to be oriented towards a hybrid use system and includes through-rooms for guidance and orientation (approx. 40-50%), experience rooms for active use and interaction (approx. 30%) as well as stay rooms for extended stay and depth of use (approx. 20-30%), which are to be designed as a coherent system with fluid transitions. In addition to a clear guidance, a conscious permeability is to be provided in order to enable alternative uses and repeated visits. The experience dramaturgy should map a comprehensible sequence of entry, activation, intensification, deceleration, climax and return. The interaction is to be designed predominantly analog, physical and haptic, digital elements are to be provided where they offer functional or content-related added value; in particular, the connection of analog design with digital further processing is to be part of the concept, for example within the framework of a creative module. The design is carried out without daylight and is based on targeted staging through artificial lighting, materials as well as acoustic and haptic elements, whereby a robust, long-lasting and low-maintenance implementation with as little technical complexity as possible is to be aimed for. In addition to the experience areas, all functional areas, in particular reception and ticketing, cloakroom, shop, catering, sanitary facilities, staff areas, storage areas as well as technical and ancillary rooms, are to be integrated into the overall concept and arranged in such a way that the experience flow is not impaired. The planning is carried out within an investment framework of approximately 3.8 million EUR net and must be based on the cost groups according to DIN 276 (KG 200-700), with particular importance being attached to the interplay of construction (KG 300) and scenography and equipment (KG 600). The outdoor facilities (KG 500) are to be taken into account as part of the overall concept and, in addition to functional requirements, in particular the design of the route, an atmospheric lighting and the design of a clearly recognizable and identity-forming entrance area; additionally, design elements, small play incentives and a thematically coordinated, low-maintenance planting concept can be provided to stage the transition between outdoor space and experience world. Overall, a concept is to be developed that represents an economically viable, operationally efficient and long-term usable solution and combines architecture, scenography, use and operation into an unmistakable object of fantasy and magic with surprises and clear unique selling proposition as a consistent overall system.
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Contains data from Tenders Electronic Daily (TED), © European Union, ted.europa.eu — CC BY 4.0.
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